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Saturday, November 28, 2009 6:30 AM

Team Mythos (The team which manages this site) had their first ever team event, potluck! It was a rainy day as the group of us gathered and travelled via bus to our location. All of us got drenched as we ran to the multi-purpose hall that we have booked for the day. Everyone brought their own food (some of the lazier people just got tidbits), and we all had a great time.



(picture of all the food!)



We even had a mini tournament, to determine the owner of 10 cards which each and everyone of us forked out. All of us did rather well. A few of us regained lost confidence. A few of us gained more experience and learnt more about how to play the game well. Even Yugituber Neuxcharge agreed it was a great day!

(Hmm, what should I have for lunch? In the picture, Sazabi and Jinny!)



A shot of two of our writers, Starsky and Fireowners!

(Why is he Fireowners, you ask? Fuel.)



And apparently, it was a great day to play table tennis. These two boys could not stop playing!




Overall, what I would emphasize is that Yu-Gi-Oh! shouldn't be a game where you joust with your friends for the title of the best. Sure, the occasional tournament win can be a nice boost, but let's not forget the friends that'll accompany us each and every step of our ascent to the top! (I know I'm starting to sound like Anzu here).


(link)

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(link)


Oh, and in case you guys are wondering, I'm the guy in the green black shirt! (oh, click the provided links to zoom!)


Signing off,
Davin!

Thursday, November 26, 2009 8:42 AM

For the people that don't know, SGDuelists was experiencing some downtime with some bugs due to blogger. I took a very long time to recover everything via the cached copy in Google. Thankfully, I managed to revert it back to it's orignal state. However, I lost my flag counter in the process. Guess I would have to be more careful with the blog template in the future!

Signing off,
Davin

Tuesday, November 24, 2009 9:52 PM

Well, it's Davin here, and here is one of my peculiar decks. It's called Weeny Rush, and here's the decklist.


Monsters:
Exodia, The Forbidden One x 1
Sealed Left Leg x 1
Sealed Right Leg x 1
Sealed Left Hand x 1
Sealed Right Hand
Oppressed People x 3
Guard of Frembell x 1
Charcoal Inpachi x 3
D.D Trainer x 3

Spells:
Heart of the Underdog x 3
Shield and Sword x 2
Swords of Revealing Light
Hand Destruction x 2
Triangle Power x 2
The Law Of The Normal x 2
Reload x 3
Scapegoat x 1

Traps:
Reckless Greed x 3
Wall of Revealing Light x 1
Human-Wave Tactics x 1
Backup Soldier x 1
Ruins of Yatagarasu x 2


Upon first glance, this deck may seem extremely slow and definitely not worth for play. However, because Heart of the Underdog gives you immense draw power, the deck abuses it by playing many quick play spells cards and trap cards, allowing you to draw more (notably so that you can use it during the draw phase). The draw power also fits the Exodia theme because Exodia parts are normal monsters, and since that they are all level 1, perfect targets for "The Law Of The Normal".







Win Conditions:
1. OTK via Law of Normal + Triangle Power
Triangle Power gives your little monsters a 2000 attack bonus! Then by clearing both players fields and hands (other than the little monsters), 5 monsters can now proceed to OTK the opponent with a grand total of 10k attack! To be safe, because Triangle Power increased the BASE attack and defense of monsters on the field, you can use it together with Shield and Sword, giving Charcoal Inpachi a whopping 4000 attack!

2. Exodia!
Need I explain? With the draw power given by Heart of the Underdog and etc, it's relatively simple to reach this win condition!


Skill Level Needed: 4/10
Fun!: 7/10
Power: 4/10
Speed: 9/10
Tournament Playable? : No

Overall, I think that this deck's power could be greatly increased by including Appropriate Exodia elements in it. Only with such speed, and ability, can the Weeny Rush OTK be really achieved.

Signing off,
Davin


Saturday, November 21, 2009 8:50 AM

Okay, going to do a card review on this underused Fiend Roar Deity card.



Fiend Roar Deities are slowly climbing up the ladder, and I feel they will become one of the top meta decks, although they can't be used in official tournaments cause they are DT exclusives.

Art : 4/10 (Lets face it, one of the worst fiends/demons drawn)
Stats : 6/10 (Really average stats, losing out to commonly used cards such as Dark Grepher)
Effect : 8/10 (Really good, will elaborate later)

Okay, I think the art stinks, there are better drawn Fiend Roar Deity cards out there.

Effect. : When this card battles, activate this effect once during the Damage Calculation by sending 1 card in your hand to the Graveyard. This card gains 600 ATK during Damage Calculation only.

By discarding a card from your hand, ANY card, you can make this beast's attack reach 2200.
2200 attack for a 4-star monster is insanely high, for the cost of 1 hand card.

By using its effect, not only can you kill a monster that has 2100 attack and below, you can set up your graveyard for OTKs, such as discarding Vayu/Sirrocco, or Necro Guardna to protect yourself, getting the requirements for Chaos Sorcerer / Dark Armed Dragon and such.

Its also a Light Attribute, being a feasible target for Honest after discarding a card to increase its attack to 2200.

As such, this card is actually a viable option for Twilight Beats.

It can also fit in Fiend Roar Deity decks(obviously, if not it wouldn't be named Fiend Roar Deity), as Fiend Roar Deity decks rely on the manipulation of both player hand cards in order for certain effects to be activated, such as Unicor, released in DT07.

It can also use its effect to discard cards like Fiend Roar Deity Beast Cerberal to summon him instantly or Fiend Roar Deity Beast Kashi to destroy something on the field.

It is a versatile card IMHO, and I hope I can catch a glimpse of this card in decks.


Signing off,
Blackie.


Friday, November 20, 2009 8:45 AM

Sup everyone,Ritsu-sama here.This is my 1st shot at doing a card review,so here goes something.




Now,this is a very underused card,and most of you might be thinking "Wtf?This is a useless card so why are you featuring it?" Well,first things first this card is anything but useless.Its very much like Needle Ceiling,except for the fact that it stays on the field and screws the 4 monster requirement.It does not require a cost, except maybe showing a small part of your hand (which barely is a cost to begin with!).

An example would be if you have 3 cards in your hand.1 Monster,1 Spell and 1 Trap.Your opponent attacks you and has to guess a random card in your hand.That means he only has a 1/3 chance of getting it right, if not its bye bye birdy. Also,this card is easily a combo breaker and can stop an OTK if your opponent guesses even 1 card wrongly. Also, it stops popular cards like "Lord British", and it enables you to retain field presence. Just with one card alone! Getting this card on the first turn is almost a godsend!

Peace out,
Ritsu-sama.

Wednesday, November 18, 2009 10:18 PM

Hey everyone! Sazabi here , and here's a card review to kick off a good start. As all of you know , Absolute Powerforce was released not long ago , and there are a lot of hidden gems in this set. Today , i will be talking about this guy below.



Yes! It's Battle Fader!

Battle Fader (ABPF-JP006)
When an opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If you Special Summon this card with this effect, this card is removed from play when it is removed from the field.


The first thing i see from this guys effect is......Instant Threatening Roar?

Yes , not only is it an instant Threatening Roar , stopping that Judgment Dragon from killing you , but it also provides monster presence , in the form of a Level 1 monster. Then , during your turn , you could easily :

1) Tribute it for another monster
2) Use it for a Synchro Summon

Now your opponent would have to be extremely careful when they direct attack you, since they will be dealing with Gorz and this guy.

Stats : 0/10 (Lets be realistic)
Effect : 8/10
Artwork : 6/10 (Demon Clock?)

That's all for today.

Signing off

Sazabi



Tuesday, November 17, 2009 7:48 AM

Okay, 2 days past the Asia Qualifiers.

Many things happened, just to name a few notable ones:

-Pairing down of competitors (1-0 vs. 0-1)
-A player with a score of 1-0 was given a bye
-Epic fail ruling
-Rounds had to be done in 2 waves
-Top 16 reduced to top 8 due to "not enough time"

Okay. Just my opinion on the day itself.
I believe pairing down using computer pairing systems(Mantis) would be impossible, unless there are odd numbers of competitors, where the maximum number of pairing downs would be 1.
So, there were multiple pairing downs during that day, and I really wonder what the fuck MOV was doing.

Second. 1-0 player got a bye during second round.
WOW. Awesome. Cool shit.
So, tell me how possible it is for someone with no losses to get a bye?
Unless you're saying EVERYBODY won, and the bye had to be given randomly.
But there were people with 0-1 scores, so tell me why didn't any of them get that bye instead?
Moreover, the guy who got the bye was member of MOV. Hmm?
Rigged.

Third.
Chaining Book of Moon on Judgment Dragon after activating JD's effect will cause JD to die as well.
I wonder who taught the judges this.
And there's the one with the Charge of the Light Brigade one, but I'm too lazy to talk about that.

Fourth.
Are the organizers so poor that they couldn't afford a larger place for the tourney to be held?
Maybe the funds were really not enough, or maybe they used the funds for something else?

5th.
Thanks to the small location of the tourney, "not enough time" becomes a wonderful and perfect excuse.
If you guys just want to go home, then don't be a judge/organizer in the first place.
Being a judge/organizer, I believe you must be mentally prepared to withstand long hours of dueling and such.
I pity those 2 people who had 4 wins and had to go home.

In conclusion, MOV = epic fail.
A bunch of little kids wearing their shirt running around spewing vulgarities, sigh.
Why must such a big tourney be organized by 13-16 teenagers who don't know shit about rulings?

Cheers to local tourneys !

Signing off,
No Name


Sunday, November 15, 2009 4:18 AM

Not really in the mood to blog now. Very disappointed.

I'll just summarize it in some points.

1) Went to stay over at Jinny's place with Davin to playtest/crap
2) Woke up at 5am and went to Mac to eat breakfast. Met DY there
3) Meet the others at Clementi MRT and went to SMU
4) Also met Amos and Aaron at SMU and almost all Jurong players were there.
5) Games started. Trades were made.
6) Scrubbed with a score of 2-2
7) Saw a lot of scams.
8) Went home

Zzzz...In the end ,i got 57th out of 150+ people. Feel abit disappointed in myself. Not in the mood to blog anymore. I will stop here and continue tmr

Thursday, November 12, 2009 11:00 PM

Welcome back to SGDuelists! Today, I would like to introduce to you people a very underused card, despite it's immense power.




On the first look, it may not seem impressive. Upon closer inspection, and playtesting however, it's very much akin to a chainable Torrential Tribute. It also protects any face down monsters you have set, never leaving you defenseless (if you knew that you should set a monster before using it). If you ever found Torrential Tribute a tricky card to use (mainly because you'd never know when your opponent is out of monsters to summon in the current metagame), this card can be a cheap, and stronger alternative, with only one easy-to-fulfill condition, and that is to have 4 monsters on the field at the same time (inclusive of your opponent's). Once you're certain your opponent is done, simply flush them all into the grave! It's that simple.

Signing off,
Davin



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